If you contact us again in the future we may refer back to your data to help us answer your questions. It will be used to purely to email you with offers or a newsletter. Your data will be stored on our secure internal system. We don’t share your data with any other third parties. Will the data be shared with any third parties?īy subscribing to our newsletter, you are giving your consent for us to save your data on MAILCHIMP to send you the emails you have asked for. We need to store your data so that we can send you news and product offer related information. What is the legal basis for processing the data? Our website also gives us your IP address. We ask you to submit your full name and email address. When you subscribe to our newsletter on our website, you are sending your personal data to INSYDIUM LTD - Registered in England Company registration no. It explains what we ask from you and what we do with the information you give us. Sketchfab Plugin v0.0.85 (BETA) for Cinema4DThis document explains how we process any personal details you give us when you subscribe to our newsletter. You can then report the issue through the plugin Help -> Report an issue or using this link. If you have any issue with the plugin, please have a look at the Python console for errors and report us the issue.Īs mentioned above, the Python console can be found in Plugins -> Console -> Python. Look for debugging info and report an issue In order to make Cinema4D use this data for a model, you need to edit its material(s) and enable both the COLOR channel and the Vertex Color layer in Reflectance channel.Īfter this, vertex colors should be used for render. The reason is that vertex colors are exported for editing purpose but they are not always used for final render. Some models are using vertex colors, and this data is imported but not used by default. If you see an important difference, please report the issue so that we can investigate and maybe find a way to import it better. The plugin does its best to make glTF PBR materials look the same but in some cases the result will vary. Sketchfab to Cinema4D material conversionĬinema4D and Sketchfab (glTF) are both using PBR materials but using two different models (different channels and material properties). This is something we will need to work on to see if it can be improved. Mutli-UV models are not yet supported by this plugin, so models having these properties will look messed up. There might be different reasons for this Model has material using several UV layers The model's materials look different in Cinema4D Animation import is planned and will come in a futureversion. Known limits/issues and further improvements Animation is not supported (some models might not look good)Īnimation data is not yet imported so models might look bad because their objects transforms are not correct, or their pose is not the expected one. Note: Sketchfab models can have any scale so the model might not be visible right after import. The model is automatically added to the scene hierarchy. Use the search and click on a result to open the model page where you can get more info and also find the Download button, that you can click to import the selected model into your current C4D project. Note: you don't need to be logged to use the search and browse Sketchfab models but it's required when downloading a model. Open the Sketchfab Plugin from the plugin menu and click on Connect to Sketchfab and then use your Sketchfab credentials to log in. If you have any issue at this step (plugin not available) please open the script console to check for loading errors Plugins -> Console -> Python Browse and download models: Once the Sketchfab plugin directory is copied in plugins, when restarting Cinema4D the plugin will be available in plugins menu. This will open the folder where you should find the plugins. If you cannot find it, you can also go to it from Edit -> Preferences and then by clicking on Open Preferences Folder at the bottom of the Preferences window. Mac OS X (default): /Applications/MAXON/CINEMA 4D R20/plugins.Windows (default): C:\Program Files\MAXON\CINEMA 4D R20\plugins.This is a BETA version so don't use it in sensitive or important projectsĪ Sketchfab account is required to be able to download models into Cinema4D ( create an account) Documentation How to Use Installationĭownload the attached zip file ( Windows or OSX) and install it as a regular Cinema4D Plugin.Ĭopy the content of Sketchfab Plugin into the Cinema4D plugin directory: Import glTF assets into Cinema4D R20 using Sketchfab download API
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